![]() ![]() ![]() Sheltem was the antagonist of the first two games. The game's manual is written in the form of Corak's journal: it's pretty neat, although it's kinda short on actual gameplay information. Those of you who know the plot of the first two games already know a bit about who Corak the Mysterious is, and the rest of you will pick up what you need to know as we go along. If we sit at the title screen without touching anything for a while, dramatic music plays and some text appears. I'm not saying it's the best $10 you'll ever spend on video games, but I bet it won't be the worst. I'll be playing the Mac version for this LP because I'm used to its interface and it has slightly prettier graphics, but the DOS version is fine too, and it's available in easily-playable form as part of Good Old Games' Might and Magic 6-pack. If you're not familiar with the first two games, I've already got LPs of M&M1 and M&M2 up on the LP archive: they'll provide a pretty good idea of what you can expect from this LP. If you're familiar with the first two games, you can expect this game's plot to have the same craziness you know and love, even if it's been toned down a bit. Also it has space aliens with ray guns in it.Ĭompared to the first two games, gameplay has been streamlined: the combat system is simpler and better integrated with exploration, and you won't randomly run into 255 sea monsters in the middle of a desert. The Might & Magic series, however, is unapologetically about running around in a big open world, solving a few puzzles and killing loads of monsters. ![]() Some RPGs offer a deep and engaging story, while others offer detailed character customisation or intricate tactical combat. Might & Magic III is an RPG released by New World Computing in 1991. If you already understand how the game works, feel free to skip straight to the first update. This will be a brief introduction to Might & Magic III.
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